| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Holly Willis

Page history last edited by PBworks 16 years, 6 months ago

New Media Design in and as Pedagogical Practice

Holly Willis

Director of Academic Programs

Institute for Multimedia Literacy, School of Cinematic Arts

University of Southern California


 

We are in the midst of a radical redefinition of literacy wrought by the centrality of networked, visual and aural media that challenge the privileging of reading and writing as central indicators of literacy. Calls for reconsidering literacy are multiple and varied, as is the scholarly work dedicated to expanding definitions of literacy, many of which either overtly or indirectly place design at the center of this shift. As design educators, it is incumbent upon us to participate in this broad redefinition, but more than that, we need to integrate our understanding of how design functions in the realm of new media into our own pedagogical practices. How might we reconsider teaching within the larger context of new media practices and computational models? In short, what is a pedagogical practice for design students transformed by networks, algorithms and participatory culture?

 

These videos by Michael Wesch set the stage for my talk:

The Machine Is Us/ing Us

A Vision of Students Today

 

USC's Institute for Multimedia Literacy

Honors Program in Multimedia Scholarship

Multimedia in the Core

Vectors: Journal of Culture and Technology in a Dynamic Vernacular

Second Life : IML Space http://slurl.com/secondlife/IML/130/128/102">SLURL

 

Web 2.0 Teaching Tools

Social Bookmarking and Tagging

Blogs

Wikis

RSS Feeds

MUVEs such as Second Life

 

New Teaching/Learning Objectives

Move from the formal learning environment to the informal and extended environment

Move from competitive models based on single students to collaborative models with groups of students

Move from the "acquisition" of information to acquiring the skills needed to find, synthesize and redistribute information

Move from generalized learning to personalized learning

Move from classroom-specific activities to those that have merit outside the classroom

Move from college/university learner to learning practices that exist beyond the institution

 

Sources Mentioned During Presentation

Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence by R. Brian Stone

Institute for the Future of the Book

Sophie, free open source software for multimedia authoring

The Future of Learning Institutions in a Digital Age

 

Comments (0)

You don't have permission to comment on this page.