New Media Design in and as Pedagogical Practice
Holly Willis
Director of Academic Programs
Institute for Multimedia Literacy, School of Cinematic Arts
University of Southern California
We are in the midst of a radical redefinition of literacy wrought by the centrality of networked, visual and aural media that challenge the privileging of reading and writing as central indicators of literacy. Calls for reconsidering literacy are multiple and varied, as is the scholarly work dedicated to expanding definitions of literacy, many of which either overtly or indirectly place design at the center of this shift. As design educators, it is incumbent upon us to participate in this broad redefinition, but more than that, we need to integrate our understanding of how design functions in the realm of new media into our own pedagogical practices. How might we reconsider teaching within the larger context of new media practices and computational models? In short, what is a pedagogical practice for design students transformed by networks, algorithms and participatory culture?
These videos by Michael Wesch set the stage for my talk:
The Machine Is Us/ing Us
A Vision of Students Today
USC's Institute for Multimedia Literacy
Honors Program in Multimedia Scholarship
Multimedia in the Core
Vectors: Journal of Culture and Technology in a Dynamic Vernacular
Second Life : IML Space http://slurl.com/secondlife/IML/130/128/102">SLURL
Web 2.0 Teaching Tools
Social Bookmarking and Tagging
Blogs
Wikis
RSS Feeds
MUVEs such as Second Life
New Teaching/Learning Objectives
Move from the formal learning environment to the informal and extended environment
Move from competitive models based on single students to collaborative models with groups of students
Move from the "acquisition" of information to acquiring the skills needed to find, synthesize and redistribute information
Move from generalized learning to personalized learning
Move from classroom-specific activities to those that have merit outside the classroom
Move from college/university learner to learning practices that exist beyond the institution
Sources Mentioned During Presentation
Blurring Boundaries: Interactive Multimedia and Interdisciplinary Convergence by R. Brian Stone
Institute for the Future of the Book
Sophie, free open source software for multimedia authoring
The Future of Learning Institutions in a Digital Age
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